The game is a simple “avoid the enemy” genre. There is a final check point which will progress the level/restart level. The first idea I had was too “big” and too complex so I toned it down to comply with the scripts I had been provided with. The beta had some minor setting problem. I changed the size of the background so that the edge of the level can’t be seen. I made the level bigger and spread the enemies out a bit more. Continue reading
Due to my substance painter constant crashing, I had to stick to simplistic textures, however I did manage to make the model look similar to the one in substance painter through Maya.
Final Fantasy XV
A game that I could play forever is a game I just recently started to play. So far I’ve spent about 30 hours on the game. It is called Final Fantasy XV and it is an action RPG game. The game requires your full attention at all times. In the game world enemies can be spawned at any time at random locations. The action time on the game is immediate, being that this is an action rpg, everything you do adds to whether or not you level up. The player is rewarded for fighting and defeating enemies with experience point, which makes your character stronger, as well as rear item drops, which gives you an advantage in certain battles. The controller has a vibration feature that goes off whenever you take damage and when there is a change I the scenery.
Art is something that has a deeper meaning or a hidden message. It requires time to see what story or what idea is being shown. Disclaimer, no offense was intended by the imagery. The images I used are based in comedy and are used to make a joke.